Oil Tycoon! secrets overview
Everything outside your plot in Oil Tycoon!: six secrets, named NPCs, a mine, a fishing hole, a time trial and a beanstalk race. Three of the six secrets sit under 25% of players — the exploration side is where this game hides its hardest content.
Quick answers
How many secrets does Oil Tycoon have? Six, and each one awards its own badge. Three of them sit under 25% of players, which is why the exploration side feels harder than the tycoon side.
Which three secrets are the rare ones? The igloo (chilly outside) at 6.4%, the flower (stop to smell the flowers) at 8.0% and the wall hole (out of bounds) at 13.8%.
What else is there to find outside your plot? Named NPCs, a mine, a fishing hole, a time trial and a beanstalk race — the secrets are only part of the outdoor content.
Where do the clear rates come from? Live Roblox badge numbers read on 17 October 2026, not estimates.
Pairs with: All Six Secrets · NPC locations · RoTexas Map: Every Area
The six secrets, at a glance
Each secret awards its own badge; the clear rates are live Roblox numbers read on 17 October 2026:
| Secret | Badge | Clear rate |
|---|---|---|
| Bottomless hole (noclip) | noclipped | 83.8% |
| Grave / pirate spot | grave robber | 70.9% |
| The catapult launch | weeee! | 26.6% |
| Wall hole in the grassy area | out of bounds | 13.8% |
| The flower (hidden cave near the beanstalk) | stop to smell the flowers | 8.0% |
| The igloo | chilly outside | 6.4% |
All six secrets with locations and badge riddles — and the map page shows where each one sits.
The exploration pages
- All six secrets — badge-confirmed, with clear rates.
- NPC locations — Miguel, John Oil, Jack, Mr. Fishley.
- RoTexas map — every area and what sits in it.
- Mines and diamonds — pickaxes, bombs, cash-out risk.
- Beanstalk race — the Jack? badge route.
- Fishing — the five-fish run and leaderboard.
- Time trial — the 15-second record.
Everything outside your plot
Oil Tycoon! hides its best content in the desert, the frozen north, the grass and underground. Seven pages cover it:
| Page | What you get |
|---|---|
| Secrets guide | All six secrets, with the badge each one awards |
| NPC locations | Miguel, Jack, Mr. Fishley and the story contacts |
| The mine | Pickaxe, diamonds, the risk board and cash-out tiers |
| Fishing | The five fish, the deposit and the leaderboard |
| Beanstalk race | How to win the Jack? badge |
| Time trial | The course, the record and the reward |
| Map | Every area in order, plus one route that covers all of them |
How exploration fits the game loop
Exploration is not a side chore — six of the game's ten badges and both story endings live out there, and none of them need a bigger factory. The rhythm that works:
- Automate first. Hire the workers that keep the line moving, then leave. A hand-fed plot cannot be left, and nothing out here can be done in five-minute returns.
- Sweep by region, not by target. The desert, grass, frozen area and beanstalk region sit next to each other; the mine and fishing spot sit below. One loop per region beats hunting one badge at a time — see the route.
- Cash out before the next run. The mine carries the only real loss mechanic. Bank a tier before you go digging for the next one.
What exploration costs you
Almost nothing. The badges are permanent, none of the secrets can be missed or locked out, and the two story endings are replayable — you can see one, come back and see the other. The only gated content is the permit office zone, which wants at least one rebirth before the door opens.
What each region is actually for
The map splits cleanly into places that earn and places that award. The mine, the fishing dock and the time trial all pay out in cash or records, and none of them hold a secret badge. The desert, grassy area, frozen area, beanstalk, grave and bottomless hole are the opposite: they cost you almost nothing to visit and each one fires a badge the first time you do it right.
That split decides how to route a run. Money regions are worth revisiting whenever you need cash; badge regions are one visit each, because a badge you already hold never fires again.
Visiting in the right order
Start with the desert since it awards simply for walking in, then take the grassy area and beanstalk while they are on the way out. The frozen area comes last of the secrets because it is the farthest point, and the mine and fishing stop fit naturally on the return arc past the plot.
The full loop with this ordering is on the map page, and the six badge locations with their clear rates are on the secrets guide.
FAQ
What is there to explore in Oil Tycoon!?
Six secrets spread across the map, two story endings, the mine, the fishing spot, the beanstalk race and the time trial — all outside your plot.
Do I need a full factory to explore?
No. Once your workers run the line unattended you can leave the plot; exploration rewards are badges and story progress, not cash.



