Oil Tycoon! product values
Product values in Oil Tycoon! rise at every processing stage. This is the verified price table from the live game as of 28 September 2026.
Pairs with: How to make money · Production Chain Explained · Best Early Upgrades
Price table
| Product | Value | Added by |
|---|---|---|
| Crude oil | $15 | Straight from the ground |
| Gas canister | $23 | First processing step (pump → oil balls → canister) |
| Fuel | $33 | Upgrader ($250 purchase) |
The jump from $23 to $33 is a +43% increase per unit from a single purchase — the best payback ratio anywhere in the game.
What the steps do
- Barrel holds crude after collection.
- Pump converts barrel contents into oil balls.
- Gas canister transfer makes the first sellable product at $23.
- Upgrader processes it into fuel at $33.
- Sell point pays automatically at the end of the line.
The math at scale
| Line rate | Crude only ($15) | Full chain ($33) |
|---|---|---|
| 1 unit/sec | $15/sec | $33/sec |
| ~100 units/min (early line) | ~$25/sec | ~$55/sec |
| Fully bought-out line | — | $5,000/sec (verified run) |
The $5,000/sec figure came from a playthrough with the upgrader chain and volume fully online — it is late-game, not something the first hour reaches.
Related values
- Mug (container): $100 from Miguel — capacity, not income.
- Clear obstacle: $25 — opens blocked path pieces.
- Oil extractor: $50,000 — the mid-game income building.
Which purchases change the price
| Buy | Cost | Effect on a unit | Payback you can calculate |
|---|---|---|---|
| Upgrader | $250 | $23 to $33 (+43%) | yes — the only clean one here |
| Oil extractor | $50,000 | more units, same $33 | no — that is volume |
| Drill worker | $670 | nothing per unit | no — it removes a stall |
| More droppers | tens of dollars | more units, same rung | no |
| Monument | $700,000 | nothing at all | never |
Only the upgrader moves a unit up a rung; the rest buy throughput, time or nothing. That is why the price table at the top of this page has three rows and the build order has more: volume and workers decide how long your line runs, and the upgrader decides what it earns while it does.
Reading your own numbers
Two checks tell you which rung you are on without opening a menu:
- Watch one unit end to end. If it leaves the pit, passes the upgrader and sells without stalling, you are on rung 3 — flat income then means volume, not value.
- Compare a manual sale to an automated second. If the line is selling fuel at $33 a unit and money still crawls, the constraint is how many units move, which is a throughput problem on the factory guide page.
What moves the ladder, and what does not
- The upgrader moves you up a rung. Nothing else on the core line does.
- More droppers give you more units on the same rung. Essential early, worthless if rung 1 is all you sell.
- Workers change nothing about value — they change how many seconds an hour the line runs. See workers.
- Cosmetics and monuments change nothing at all. The upgrades page marks what is verified to have no effect.
When selling raw is correct
In the first ten minutes, before the upgrader exists, raw oil is your only income and that is fine — the beginner guide budgets for it. The moment the upgrader is affordable, switch: every minute spent on rung 1 after that is a minute of half income.
FAQ
What are oil product values in Oil Tycoon!?
Values step up as products move down the line: raw oil is the base, canisters sell around $23, and fuel sells around $33. Processing is where the margin comes from.
Which product should I sell?
Sell the most processed product your line can sustain. Selling raw oil works in the first minutes, but every stage of processing you complete adds value before the sale.



