Oil Tycoon Wiki

Oil Tycoon! RoTexas map

Every area on the Oil Tycoon! map (RoTexas), what sits in it, and which secrets live there.

Pairs with: NPC locations · Winning the beanstalk race · Workers: Well, Drill, Rig & Farmer

Area table

AreaFound thereSecret/badge
Your plotDroppers, conveyors, pit, Miguel's shop—
CEO/permit zonePermit office, CEO building, one-rebirth doorRebirth door ("Need one rebirth to enter")
Factory zoneBase plates, asphalt factory—
DesertThe starting outside regionWelcome to the Desert badge (100% — walking in awards it)
Grazing/grassy areaA hole in the wall, coveredout of bounds (13.8%)
Frozen areaThe igloo, a frozen cat picturechilly outside (6.4%)
Beanstalk regionJack, the stalk, a hidden caveJack? race (43.7%) + stop to smell the flowers (8.0%)
Pirate/grave spotWhere a pirate would begrave robber (70.9%)
CatapultThe catapult itselfweeee! (26.6%) — load it and fire yourself
Bottomless holeA hole you can fall intonoclipped (83.8%)
The minePickaxes, diamonds, bombs, risk boardBurst income, no secret badge
Fishing spotMr. Fishley, five-fish run, leaderboardSide income
Time trial courseThe trial marker15-second board record
Big Oil IncJohn Oil, the confrontationBoth endings branch here

The route that covers everything

Starting outside your plot, walk this loop:

  1. Desert — Welcome badge fires just for arriving.
  2. Grassy wall — move the covering, take the hole (13.8%).
  3. Frozen area — the igloo and the cat (6.4%).
  4. Beanstalk region — race Jack (43.7%), then the hidden cave for the flower (8.0%).
  5. Pirate spot — grave robber (70.9%).
  6. Catapult — load it, fire, land (26.6%).
  7. Bottomless hole — fall in (83.8%).
  8. Fishing spot — five fish while you are out here.
  9. Time trial — spam-jump the 15 seconds.
  10. Big Oil Inc — only when you are ready to end the run (endings).

Which regions pay, and which only pay badges

RegionMoneyBadge
Your plotThe whole line: crude $15 up to fuel $33none
Factory and permit zonesRebirth gate and the story routenone
Desert, grassy, frozen, beanstalkNothing on their ownFive of the six secrets
MineDiamonds and burst cashnone
Fishing spotThe five-fish runnone
Time trial courseA board record, nothing elsenone
Big Oil IncNothing — it ends the runENDING 1 or TRUE ENDING

That split is the point of the loop: for most of its length the route pays nothing, so treat it as a badge sweep with your factory running behind you — which means workers on the stages that would otherwise stall.

Route, with timing

Plot → permit zone (one rebirth first — permit office) → desert → grassy area → beanstalk region → frozen area → grave and catapult → mine and fishing → time trial → home. One loop, no backtracking, and the frozen area is the farthest point.

If you only remember one thing

Everything connects outward from your plot, and the plot is the only place that changes while you are gone. Come home between halves if the line needs attention: an unattended route stalls at its first empty stage, which is what the offline production page is about.

FAQ

What areas are on the Oil Tycoon! map?

Your plot, the CEO/permit zone, the factory zone, the desert, the grassy area, the frozen area, the beanstalk region, the pirate/grave spot, the catapult, the bottomless hole, the mine, the fishing spot and the time-trial course.

Which route covers everything?

Start at your plot, sweep the desert and grassy area, then the frozen and beanstalk regions, then the pirate spot and catapult on the way back — the map page has the full ordered route.

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