Oil Tycoon! RoTexas map
Every area on the Oil Tycoon! map (RoTexas), what sits in it, and which secrets live there.
Pairs with: NPC locations · Winning the beanstalk race · Workers: Well, Drill, Rig & Farmer
Area table
| Area | Found there | Secret/badge |
|---|---|---|
| Your plot | Droppers, conveyors, pit, Miguel's shop | — |
| CEO/permit zone | Permit office, CEO building, one-rebirth door | Rebirth door ("Need one rebirth to enter") |
| Factory zone | Base plates, asphalt factory | — |
| Desert | The starting outside region | Welcome to the Desert badge (100% — walking in awards it) |
| Grazing/grassy area | A hole in the wall, covered | out of bounds (13.8%) |
| Frozen area | The igloo, a frozen cat picture | chilly outside (6.4%) |
| Beanstalk region | Jack, the stalk, a hidden cave | Jack? race (43.7%) + stop to smell the flowers (8.0%) |
| Pirate/grave spot | Where a pirate would be | grave robber (70.9%) |
| Catapult | The catapult itself | weeee! (26.6%) — load it and fire yourself |
| Bottomless hole | A hole you can fall into | noclipped (83.8%) |
| The mine | Pickaxes, diamonds, bombs, risk board | Burst income, no secret badge |
| Fishing spot | Mr. Fishley, five-fish run, leaderboard | Side income |
| Time trial course | The trial marker | 15-second board record |
| Big Oil Inc | John Oil, the confrontation | Both endings branch here |
The route that covers everything
Starting outside your plot, walk this loop:
- Desert — Welcome badge fires just for arriving.
- Grassy wall — move the covering, take the hole (13.8%).
- Frozen area — the igloo and the cat (6.4%).
- Beanstalk region — race Jack (43.7%), then the hidden cave for the flower (8.0%).
- Pirate spot — grave robber (70.9%).
- Catapult — load it, fire, land (26.6%).
- Bottomless hole — fall in (83.8%).
- Fishing spot — five fish while you are out here.
- Time trial — spam-jump the 15 seconds.
- Big Oil Inc — only when you are ready to end the run (endings).
Which regions pay, and which only pay badges
| Region | Money | Badge |
|---|---|---|
| Your plot | The whole line: crude $15 up to fuel $33 | none |
| Factory and permit zones | Rebirth gate and the story route | none |
| Desert, grassy, frozen, beanstalk | Nothing on their own | Five of the six secrets |
| Mine | Diamonds and burst cash | none |
| Fishing spot | The five-fish run | none |
| Time trial course | A board record, nothing else | none |
| Big Oil Inc | Nothing — it ends the run | ENDING 1 or TRUE ENDING |
That split is the point of the loop: for most of its length the route pays nothing, so treat it as a badge sweep with your factory running behind you — which means workers on the stages that would otherwise stall.
Route, with timing
Plot → permit zone (one rebirth first — permit office) → desert → grassy area → beanstalk region → frozen area → grave and catapult → mine and fishing → time trial → home. One loop, no backtracking, and the frozen area is the farthest point.
If you only remember one thing
Everything connects outward from your plot, and the plot is the only place that changes while you are gone. Come home between halves if the line needs attention: an unattended route stalls at its first empty stage, which is what the offline production page is about.
FAQ
What areas are on the Oil Tycoon! map?
Your plot, the CEO/permit zone, the factory zone, the desert, the grassy area, the frozen area, the beanstalk region, the pirate/grave spot, the catapult, the bottomless hole, the mine, the fishing spot and the time-trial course.
Which route covers everything?
Start at your plot, sweep the desert and grassy area, then the frozen and beanstalk regions, then the pirate spot and catapult on the way back — the map page has the full ordered route.



