Oil Tycoon! latest update
The latest verified state of Oil Tycoon!, as of 27 October 2026.
Pairs with: Release Date, Developer & Facts · All 10 Badges With Clear Rates · Factory Budget Calculator
This check
| Item | Value | Change |
|---|---|---|
| Game last updated | 24 October 2026 | Moved again — a build landed after the 17 October check |
| Visits | 3,080,649 | +247k since the 17 October check |
| Concurrent players | 153 | Quiet-hours reading — swings with the hour |
| Favorites | 22,369 | First time tracked on this page |
| Approval | 89.1% (13,714 up / 1,671 down) | Flat, on slightly more votes |
| Bonuses | +10% group, +10% friend | Both still listed in the official description |
The updated timestamp moved to 16 October 2026 with no note attached — the second move since late September. Oil Tycoon! publishes no changelogs, so a moved timestamp is the only official signal that the build changed: badge counts and visit numbers were re-read from the APIs for this check, while in-game prices keep the date they were measured in. See oil products.
What players have been seeing
From long-form runs published in late September:
- The risk board at the mine ("cash out to risk") and its sponsored tie-in were live and paying the $7,000 cash-out node.
- The rebirth door requirement text was confirmed verbatim: "Need one rebirth to enter."
- The stream/gift mechanic — Miguel's post-ending dropper-speed gift — was reproducible on a fresh run.
- Late-run income of $5,000/sec was reached on a fully bought-out line.
Coming up
No announced features. The developer does not publish roadmaps; changes surface when the updated timestamp moves. The next check re-runs the table above and reports only what moved — if visits, badges or the timestamp are unchanged, the entry says so rather than restating the same numbers. See how this page is checked for the source list.
Reading the table against previous checks
Each row compares to the last visit: visits and approval move slowly, concurrent players swing with the time of day and should only be read as a trend across a week. The row that matters most is the update timestamp — if it has not moved, assume nothing mechanical changed and skip the rest of the table.
What changes and what does not
Updates to Oil Tycoon! tend to touch balance rather than structure. Prices on the mid-tier purchases, the throughput of individual stages and the cosmetics on offer all move between versions, while the route layout, the six secrets and the two endings have stayed where they were.
That matters for how you read any price list, including ours. A figure that was measured in play is accurate to the version it was measured in, and the tables here say which numbers were read directly from the game rather than assumed.
Checking a number before you trust it
The cheap test is the in-game prompt: anything the game states on a purchase is current by definition, because you are reading it from the live build. Anything that came from a menu screenshot or an older video needs confirming.
When a figure does move, the change is usually small enough to keep the decision the same — the upgrader still pays back inside a minute, and the monument still does nothing. See the factory upgrades page for the verified-versus-assumed split on every price.
FAQ
What changed in the latest check?
The 17 October 2026 check reads 2,833,679 visits and 89% approval, with the same ten badges and still no code system — visits grew by 708,480 in eleven days. The True Ending rate slipped to 6.3% and the igloo to 6.4%, while noclipped climbed 82.6% → 83.8%: the game keeps adding players faster than anyone finds the secrets.
Does this page track patch notes?
It tracks observable changes between checks rather than official patch notes — visit movement, new badges, and what players report seeing in-game.
Next useful guide
What changed since the last check
The build moved to 24 October 2026 and the description still carries the same three claims that matter to players: offline production, a +10% group bonus and a +10% friend bonus. The bonus page tests both; the badges page keeps the clear rates.



